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Devlog
Wizard Colosseum
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Devlog
Week 6 Check-in
October 25, 2024
by
Linkyboy26XA
Since I'm having a break away from this project for a bit, let's analyse how things went over these six weeks of development. TL;DR: Scope was somewhat underestimated, as some features did not fully s...
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Devlog 6: Game Testing (17/10 - 23/10)
October 25, 2024
by
Linkyboy26XA
This week was spent completing an assortment of tasks based on feedback from testing. TL;DR: Interpreted testing results from last week, and found things needed balancing, so things were balanced this...
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Devlog 5: UI Time (01/10 - 17/10)
October 20, 2024
by
Linkyboy26XA
To best capitilse on a captive audience (they're fine), this week was spent completing a variety of tasks. TL;DR: Introduced stamina and cooldowns for Spells and player movement, UI to display change...
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Devlog 4: More Spells (07/10 - 11/10)
October 13, 2024
by
Linkyboy26XA
As a break from the more difficult features, this week returned to some simpler, yet much needed items. TL;DR: Slightly refactored and created more useful parts for the Spell system, making 2.5 new Sp...
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Devlog 3: Clever Girl (23/09 - 06/10)
October 06, 2024
by
Linkyboy26XA
Remaining at a high difficulty, this week picked up on previous weeks' dropped tasks. TL;DR: Implemented most required features for smarter BehaviourCreatures, allowing them to choose Actions from a d...
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Devlog 2: Weaving Spells (22/09 - 29/09)
September 29, 2024
by
Linkyboy26XA
This week the programming difficulty spiked, as some major features had begun implemention. TL;DR: Began and then postponed features for smarter Creatures, built some of the core of the Spell system,...
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Devlog 1: Jumping In (09/09 - 20/09)
September 19, 2024
by
Linkyboy26XA
This week (and a bit of last week), the Wizard Colosseum project was started, to the point of taking it's first steps (quite literally!). TL;DR: Made basic Rule Tiles for the walls and ground to look...
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Devlog 0: Preparation (21/08 - 13/09)
September 15, 2024
by
Linkyboy26XA
Over the past few weeks, a few preparations were made, mostly to fast-track the later steps to making Wizard Colosseum . TL;DR: Found modifiable assets to make stuff look better sooner, worked out fut...
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Game Concept
September 13, 2024
by
Linkyboy26XA
Slay the onslaughts of monsters with your flashy spells and receive the fame and recognition you've always dreamed of. Wizard Colosseum will be a singleplayer game combining the hoard slayer and bulle...
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