Devlog 0: Preparation (21/08 - 13/09)
Over the past few weeks, a few preparations were made, mostly to fast-track the later steps to making Wizard Colosseum.
TL;DR: Found modifiable assets to make stuff look better sooner, worked out future development plans for better time management, and also started the game proper.
Chapters
- Commandeering Assets
- Future Plans
- Devlog 1 Teaser
Commandeering Assets
To start, finding applicable assets (notably art) would be a must for later stages, and it was decided that time now was best spent searching to save on precious coding time later. As Wizard Colosseum will take place in an arena, KenneyNL’s Tiny Dungeon asset pack should provide most of the required sprites, with nice dusty dirt sprites and bulky brick sprites. KennyNL's various audio samples will also likely cover the sound effects desired. The rest of material research and development should be within the capabilities of on-site staff (aka. this silly dude).
The Tiny Dungeon sprite pack preview image (main download page here)
Wizard Colosseum
Time to finally put your magic studies to use!
Status | On hold |
Author | Linkyboy26XA |
Genre | Survival |
Tags | 2D, Bullet Hell, Fantasy, Magic, Pixel Art, Singleplayer, Top-Down |
More posts
- Week 6 Check-in50 days ago
- Devlog 6: Game Testing (17/10 - 23/10)50 days ago
- Devlog 5: UI Time (01/10 - 17/10)55 days ago
- Devlog 4: More Spells (07/10 - 11/10)62 days ago
- Devlog 3: Clever Girl (23/09 - 06/10)69 days ago
- Devlog 2: Weaving Spells (22/09 - 29/09)77 days ago
- Devlog 1: Jumping In (09/09 - 20/09)86 days ago
- Game Concept92 days ago
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