build v3.1 (scroll further for basic version overview or see Devlog 4)

Slay the onslaughts of monsters with your flashy spells and receive the fame and recognition you've always dreamed of.


Controls

  • W, A, S, D — Move player up, left, down or right respectively. Press multiple in conjunction to move diagonally!
  • Left Shift — While held, moves become dashes, going faster and further. Make sure you let your century old legs rest every once in a while!
  • Left Click — Shoot a spell toward the cursor.
  • R — Reload the Scene (if the player dies or something bad happens)


Basic Version Overview

  • Still dumb-ish moving enemies
  • Disabled melee damage (for now)
  • More Spells (one for each guy!)


Known Bugs & Issues

  • (From week 1) Damage values are being dealt to the wrong Creatures (e.g. ghost attacks should deal 1 damage, but right now ghosts only take 1 damage when hurt).  ->  Melee attacks are currently (and likely permanently) disabled.
  • (From week 1) Creatures can occupy the same Tile (and phase into terrain), due to relaxed restrictions.  ->  Attemped to be resolved, and while Creature collisions seem better, it still seems too relaxed with dashing into terrain.
  • (From week 1) Cameras move slowly when returning from left and right boundaries.
  • (From week 1) Health bars could be on a World Space UI Canvas.
  • (From week 1) Wizard turns weirdly sometimes when moving diagonally.
  • (From week 2) Rapidly casting Spells lags the game a bit.
  • (From week 2) When firing a Spell exactly at (0, 0), the game slows significantly.  ->  Likely resolved, thanks to some helpful pointers :)
  • (From week 3) Colliding with a Creature (notably the lich) before it moves causes teleporting, due to improperly saved Tile data.

Credits

KennyNL — Object and particle sprites

Development log

Comments

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It looks fantastic! I can't wait to see the final product.