Week 5 Testing Summary
Twist & Turn » Devlog
Over a few days, we recieved a nice handful of about 25 reviews for Twist & Turn from our Google Form, and got lots of awesome feedback. Here's the summary:
General data from testing:
- The reviews state there was a 20:80 split between those who appriciated the base controls, and those who deemed it to need some further improvement.
- Around 80% of reviewers stated that they liked/prefered ball view mode for the main camera. We will likely phase out fixed view mode due to the lack of interest.
- Overall, you guys really liked the game, as 90% of ratings fell between 6-9 on our patented trash-o-meter.
- Most reviewers appreciated the visiblity of the text, but we also understand the level selection and main menu text needs minor adjustment.
- Overall, you enjoyed level 2 "Zig & Zag" the most (you should thank Fish, its designer), and did not enjoy the jank in levels 5 and 6.
- Many testers played without (until reminded about) using certain controls, such as spacebar to launch and camera rotation with A or D.
- Some reviewers expressed interest in or requested for the implementation of more levels and functions. While some more levels reusing existing elements could be made for the Week 6 build (no promises), we will prioritise adjusting existing features first.
Onetwo "Zig-Zag" Anderson's ability to overcome brick walls without a sweat has elevated our team's prospects to a new level.
Bugs and wierd mechanics discovered/documented:
- SORTA BUG: Level or ball has wierd floaty and phasing behaviours. --> Likely Solution (High Priority)
- WIERD CODE: Volume adjustment only applies on clicking confirm. --> Definite Solution (High Priority)
- WIERD CODE: Every reset the level flings me and I keep falling off. --> Possible Solution (High Priority)
- BUG: Camera inputs not reset when held into a pause. --> Possible Solution (Medium Priority)
BUG?WIERD CODE: Rotating the camera also changes the intensity and direction of level rotation. --> Some Likely Solutions (Medium Priority)BUG?WIERD CODE: Spinners (on level 5) are weird man. --> Possible Solution (Medium Priority)- WIERD CODE: Cursor was not locked to the window region. (but it was tho) --> Possible Solution (Medium Priority)
Playtesting Quotes
- "Yes the game is hot trash, but the trashiness loops around and makes it actually kinda good." - Friend
- "Fantastic physic mechanics on the game. A bit sensitive on the mouse, it will need a bit of adjustment. overall, I love the game. Very challenging and it look forward to playing during later classes." - Average Game Enjoyer, D. Louis
- "Great job! We're so proud of the work you've done." - Slightly Embarrassing Parent
Twist & Turn
Tilt and shake the level to get the ball to the goal at the end!
Status | On hold |
Authors | Linkyboy26XA, DescipleOfFish, JonoG |
Genre | Platformer |
More posts
- Week 5 Progress UpdateMay 22, 2024
- Week 4 Progress UpdateMay 19, 2024
- Week 3 Progress UpdateMay 11, 2024
- Weeks 1-2 Progress UpdateMay 06, 2024
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